Re:Discover
Re:Discover
Re:Discover
Re:Discover
Re:Discover
Re:Discover
Re:Discover
Re:Discover
A talk show featuring the voice actors of Fate/Grand Order reflecting back on the story of Part 2 Chapter 6 up until its conclusion.
In addition to the talk show, a short reading “FGO THE DRAMALOGUE Extra -Lie Like Vortigern-” is also included!*Players who have yet to play through the chapters are advised to exercise caution when viewing.*There will be no new game information during this stream.
YouTube Premiere
Four Lostbelts have been cut away from
Proper Human History.
As they break through the great ocean
that remained unchanged since the Age
of Gods, the Chaldeans see before them a
Tree of Emptiness that stretches out into
space, along with a giant floating city
towering majestically over all,
symbolizing the absolute rule of the
gods.
Olympus...
A throne for the superior deities and a
great Interstellar City so massive that
even the vast sea of the skies is no
obstacle to it.
Four Lostbelts have been cut away from Proper Human
History.
As they break through the great ocean that remained
unchanged since the Age of Gods, the Chaldeans see before
them a Tree of Emptiness that stretches out into space, along
with a giant floating city towering majestically over all,
symbolizing the absolute rule of the gods.
Olympus...
A throne for the superior deities and a great Interstellar City so
massive that even the vast sea of the skies is no obstacle to it.
A special interview with illustrator Koyama Hirokazu, who worked on the memorial
illustration of Kirschtaria Wodime from Chapter 5!
What is your favorite thing about the character (Kirschtaria Wodime) you illustrated?
The cane he's holding represents his origins in the merging of old magecraft and modern day industrial technology, and I am satisfied with his unique design and how it turned out.
What did you focus on when designing the character, and did you need to make any design changes once you received guidance from the writers, setting, and reference documentation?
The request was to cater his look so he does not appear overconfident relative to his actual ability. I think that setup is something those who've played through the game would understand and agree with.
What was your inspiration behind drawing the memorial illustration from what was mostly text-based references?
I worked on the illustration by expanding what I imagined from his [Kirschtaria's] final conversation with Caenis in the scenario. I wanted to retain the beauty of his desire not to do any harm while also reflecting the solemn air of tranquility in the illustration.
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2024.
As we look forward to the upcoming Part 2 Chapter 7,
let's take a look back
at the journey so far to prepare for the final Lostbelt.