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A talk show featuring the voice actors of Fate/Grand Order reflecting back on the story of Part 2 Chapter 6 up until its conclusion.
In addition to the talk show, a short reading “FGO THE DRAMALOGUE Extra -Lie Like Vortigern-” is also included!*Players who have yet to play through the chapters are advised to exercise caution when viewing.
Spotlight Lostbelt No.6 is a four-part show that will also include “FGO THE DRAMALOGUE Extra -Lie Like Vortigern-”
(featuring Toshiyuki Toyonaga and Ayako Kawasumi)
YouTube Premiere
Kinoko Nasu, Fate/Grand Order's main scenario writer, answers questions from the voice cast and staff!
Part 1 The Pilgrimage
In terms of art direction when creating each clan's background, what were some of the things you focused on for a clan's culture and environment?
(Question from Ayako Kawasumi)
Given that the story takes place in the Land of the Fae, the setting largely stuck to a classical fantasy aesthetic. The theme was innocent faeries imitating human lifestyles in the forests, castles, and pastures of a calm world without any conflict, governed by mysterious laws which would be inconceivable in human history. Then, because this world has a history which deviates from our own, I carefully considered how this world would have restarted and what would be at its foundation, ultimately creating a proper timeline. It was fun.
Why did Fou refuse to come along for the journey?
(Question from Kenji Akabane)
Because all he sensed there were his home and the faeries in it. He figured, going there would only conjure up bad memories, and no good could come of the faeries being there, and besides, they're empty on the inside. And by empty, he means that they aren't mentally mature. For better or worse, Fou is sustained by humans' mental growth and state of being...you know?
Each of Lostbelt 6's supporting characters felt fully developed. Are there any who ended up being more prominent than you initially expected?
(Question from Haruki Ishiya)
The goblin trio. They didn't even have names in the early draft. And Redra Bit, who was also unnamed at the time. He was such a pleasant character that, while I was writing him, I thought it would be heartbreaking for me if I kept writing him as a spy. And then at some point, I couldn't take it anymore, and so he no longer spontaneously got involved in conversations with Fujimaru.
Was there any reason Mash's companions Rob, Wag, and Winky were faeries, but looked like goblins? Why did you make them her companions?
(Question from Kenji Akabane)
The faeries of Faerie Britain are, in a sense, faeries who don't know human society, so I wanted to present the jolly and frolicking faeries we've all read about in fairy tales in our world. Plus, I was sure there could be some drama there since they were outcasts from the societies of both their past and present.
In Lost Will, the way the protagonist, who hadn't been depicted in a very direct way prior to this, was able to deliver a monologue left a deep impression on me. Until now, the Master only had a vague presence in the story of FGO despite being a distinct individual. Did you always intend to delve this deeply into the character during Lostbelt 6?
(Question from Haruki Ishiya)
Once the Lostbelts became the main setting for Part 2, things that needed to be done eventually became pertinent issues. In Lostbelt 6, the protagonist meets Altria Caster, a girl burdened with the duty of saving her world, parts ways with Mash, and gains a friend in Oberon, culminating in the opportunity for this moment to happen. The Garden of Lost Will doesn't measure one's sins (way of life), but rather shows the subject that which they absolutely don't want to see/fear the most. It's a bottomless pit that works to bend a person's values, morals, and human nature. It's dispersed once someone comes up with their own answer to that which they fear most and becomes stronger (more mature) as a person.
A comparable (or not) example might be the cursed space in the “GUDAGUDA Tea Ceremony Battle” event. That was a Garden of Judgment which questioned sins using society's values. Objectively, it was a mental interference against the sinner, but it was also resolved when someone decided to shoulder their sins, saying, “I don't give a damn about your values. I've already got my hands full dealing with my own!”
Part 2 The Battle for Camelot
Were there any plot points you were uncertain about depicting, or which changed greatly from your initial plans?
(Question from program staff)
There aren't any major differences from the plot I submitted prior to Lostbelt 6's development. However, it wasn't until the last moment that I decided whether to have Mash serve Morgan as the fourth Tam Lin, or to have the story unfold in its current form. The only thing that really defied expectation was the actual length of the story. I thought we'd maybe finish it in the equivalent of three paperback novels, but it took four, more or less.
There were quite a few stills in this story. Did you plan that from the beginning?
(Question from Haruki Ishiya)
Actually, there aren't that many if you consider that the event stills were spread out across three acts. Normally, we just create 3-6 stills per chapter. We reduced the number of stills in the first two acts and increased the resources we spent on the final act accordingly. That might be why you felt there were a lot by the time you finished!
Initially for Act I, I wanted a still of Mash running through the crowd in Norwich, or the scene of Muramasa and [Tam Lin] Lancelot's midair battle, but I held my tongue on that request. But because I held back on asking for a still image of that scene, I asked the animation studio to include it in the animated trailer, and they did.
In the latter Acts, I wanted still images of scenes like Oberon standing in the distance watching the burning Autumn Forest, Grímr waiting as he feeds his wolves, a chocolate contest against Cnoc na Riabh, Morgan's final scene, or the corpse of that girl perpetually falling... There were so many I gave up.
What was the process of casting [the voice actors] for the characters in Chapter 6?
(Question from Yui Ishikawa)
The roles each Servant were going to play in Chapter 6 were well-established, so casting went smoothly. The only exception was Mélusine. As she was going to play an important role in the TYPE-MOON world, she had a personality I've never dealt with before: a character who has a pure heart, prideful, unempathetic, yet she dazzles like a female protagonist from a shojo manga, and then she encounters a gallant prince who sweeps her off her feet, and is a lonely person on top of it all. With all those elements combined, we ultimately reached out to [Marika] Kohno as her voice actor.
The most difficult character, based on the characterization, was Morgan. She's supposed to be an evil high queen, but that's just her on a surface level, and it would've literally taken hours even if I described and explained Morgan, even at double speed. Moreover, if I dictated all the information about the character in full detail to the voice actors during recording, the impression of the character would get blurred, and so that was not the right way to go. That is why I needed a voice actor who could accurately represent and voice Morgan/Aesc with minimal explanation. Fortunately, I had previously worked with [Yui] Ishikawa on [Fate/Extra Last Encore], and I knew she could pull off characters who are aloof but still exude a feminine gentleness in her voice, so I offered her the role for Morgan/Aesc. I don't have to say much as far as the end result: I feel I was able to write Morgan's story in Lostbelt 6 with more zeal with Ishikawa-san's voiced dialogue.
Part 4 Abyssal Worm
Why did Oberon wish he had a katana?
(Question from Kenji Akabane)
Because they're cool! No matter how perverse and apathetic he may act, Oberon is just the sort of rambunctious boy you could find anywhere.
Why does Oberon dislike Koyanskaya? Is it because he dislikes her for being a Beast?
(Question from Kenji Akabane)
Because they both immediately recognized each other as liars. They hate people like themselves!
Have you ever lied about something while working? Was it a lie you didn't need to tell, but told it anyway, or was it a real lie? I'm often put in positions like that at work myself.
(Question from Toshiyuki Toyonaga)
Even at my age, I do indeed lie, even though I don't have to. There are times when things are tough for me, yet I put on airs and pretend I'm fine. Other than that... Sometimes I tell my staff, “it'll be okay. It won't be that long.” “It'll be okay. That scene won't be that hard to create a standing image.” I say those things, but they end up being lies. It's so weird... I don't know why... I just want everyone to be relaxed about how they approach their tasks...
Was there anything new, whether it be character settings or dialogue, for Oberon that came about when Chica Umino illustrated and gave shape to that character?
(Question from Haruki Ishiya)
I sent over material for Oberon that explained the role he would play in the story, which included key lines and other important information, and so no new character settings were added along the way. The wonderful design and silhouette of Oberon were results of Umino-san single-handedly confronting the text-only settings document, battled it, and created the character we now know. When his First Ascension image, which was the epitome of THE Faerie King arrived, all I could say was a gleeful, “I have no complaints. This is exactly the Oberon I imagined. Now I can write plenty with this image!” But then the image of his Second Ascension, of an unpretentious Faerie King without his cape came in, and then as a finishing blow, his Third Ascension illustration came to me. I know I asked for an illustration of a man carrying tons of baggage that Chica Umino typically draws, but could something this awesome really be possible!? This illustration is absolutely the embodiment of an Abyssal Worm!!! ...Well, I've never really seen an Abyssal Worm, but that's beside the point!
Oberon has a complicated theme and setting, and honestly I was worried about whether I had the skill to write him effectively, right up till the end. But that concern disappeared the moment I received Umino-san's completed draft. I thought to myself, “It's not about whether I can write it. If I write an end that is worthy of Oberon, I should naturally be able to finish.” So in that sense, the final part of Chapter 6 may be a joint work with Umino-san. Oberon's dialogue came to me naturally as I looked at the character images.
I'm curious about the player choices in red that kept doubting Oberon. It was a very interesting plot device. Were you considering this for a long time? As someone who enjoys visual novels, I was so happy to see them in the game!
(Question from Haruki Ishiya)
As far as the choices regarding Oberon, there are various things to be suspicious of if you closely examine where Oberon and Altria Caster were headed. He needed someone who would be familiar enough to be able to speak honestly with him at the very end, but only if they were forthright with him as a friend up until then. I felt that I wouldn't be able to describe the truth of Oberon otherwise.
A Message for Viewers of
Spotlight No. 6
When you've been an author for a long time, you occasionally have moments where you feel like you've created something greater than your own abilities. Chapter 6 was certainly one such case. It was a multi-POV story that I've always wanted to try making, an end to a world we call a Lostbelt, and Altria Caster's answer that TYPE-MOON has arrived at after 20 years. Many people worked together to bring you this in Chapter 6.
Many people invest their time and talent in the creation of this game. Lasengle, who gave shape to Chapter 6; the team at TYPE-MOON; the creators who design the Servants; all the cast who bring the character to life with their voices; Aniplex who helps to publicize the game and get the fans excited about it; and finally, all of our dear players who keep believing in FGO and playing it. Whether you create or consume it, FGO has only come this far because of the passion you all have for it. I couldn't be more grateful for that. Where will this journey end? I, along with the development team, hope you'll stay with us until the very end as we move forward with optimism and anxiety.
And on that note...! Moving on from the tone of Chapter 6, Chapter 7 will be a plain and simple adventure!
“Do you wanna explore the great unknown from the comfort of your home, everyone!?”
“Yeah!”
“Do you wanna taste true power creep!?”
“Yeah!”
“Do you wanna fight the Sovereign of Earth!?”
“Absolutely!”
Everyone's all fired up! Put your backs into it, Lasengle!
Tremble at another longer-than-planned scenario!
The fierce battle in Olympus ended in
Chaldea's victory over the Greek gods, as
well as the confirmed simultaneous
termination of the sixth Tree of
Emptiness.
Without the Tree of Emptiness, the sixth
Lostbelt ceased to be a threat, leaving
only the seventh Lostbelt to conquer.
...Or so it was believed.
But the Observation Lens Sheba projects
a different future: the imminent collapse
of the planet itself, triggered by the sixth
Lostbelt.
There is hardly any time left until the
planet's demise.
To prevent this untimely end,
“Chosen by the Staff of Selection,
the savior, guarded by travelers from afar,
shall reach the throne.”
The key to the conquest of Britain is the
defeat of Morgan, ruler of the Lostbelt.
The Song of Prophecy foretells her
downfall once the Child of Prophecy
journeys to ring the six Bells of
Pilgrimage, protected by the six clans.
Also mentioned is a foreign mage
―Chaldea's Master―
who has been witnessed at the Child of
Prophecy's side throughout Britain,
giving credence to the divination.
Having earned an audience with the High
Queen by warding off a Calamity, the
party sets their sights on the fae
capital―Camelot, the city of sin.
Prophecy and calamity. Faeries and
humans.
The fierce battle in Olympus ended in Chaldea's victory over
the Greek gods, as well as the confirmed simultaneous
termination of the sixth Tree of Emptiness.
Without the Tree of Emptiness, the sixth Lostbelt ceased to
be a threat, leaving only the seventh Lostbelt to conquer.
...Or so it was believed.
But the Observation Lens Sheba projects a different future:
the imminent collapse of the planet itself, triggered by the
sixth Lostbelt.
There is hardly any time left until the planet's demise.
To prevent this untimely end,
“Chosen by the Staff of Selection, the savior, guarded by
travelers from afar, shall reach the throne.”
The key to the conquest of Britain is the defeat of Morgan,
ruler of the Lostbelt.
The Song of Prophecy foretells her downfall once the Child of
Prophecy journeys to ring the six Bells of Pilgrimage,
protected by the six clans.
Also mentioned is a foreign mage―Chaldea's Master―who
has been witnessed at the Child of Prophecy's side throughout
Britain, giving credence to the divination.
Having earned an audience with the High Queen by warding
off a Calamity, the party sets their sights on the fae
capital―Camelot, the city of sin.
Prophecy and calamity. Faeries and humans.
A special interview with illustrator Chica
Umino, who worked on the memorial
illustration of Oberon from Chapter 6!
What is your favorite thing about the character (Oberon) you illustrated?
・This was my very first time designing a character for a game.
・This was essentially my first time drawing something digitally.
・As a child I would be on the verge of fainting just from seeing an image of an insect on a magazine, but now I'm able to really hone in and focus on them for this work.
Oberon was born from many firsts for me and the steps I took for this project have become unforgettable.
It's hard me to concisely express what my favorite thing about this character is, but all I can say is that Oberon is near and dear to me.
I feel extremely fortunate for being able to draw and create him.
What source of inspiration or themes did you keep in mind when creating this memorial illustration?
In Part 2 Chapter 6, the twilight sky so beautiful it was awe-inspiring,
was what popped into my eyes.
The concept for my first rough draft was:
“The final illusion that appeared before Blanca's eyes.”
It was supposed to be a scene set to the backdrop of the sky and Autumn Forest—the most beautiful things in the world—while the most important king in the world smiles and extends his hand towards her.
However, I was unable to draw it well with my current ability, combined with the fact that I then wanted to draw both the king and Blanca together. I believe Blanca is the one person that Oberon, who can't tell the truth, doesn't have to say anything to (so he doesn't have to lie).
As the Autumn Forest burned, I wanted to illustrate Blanca, the sole survivor, jumping into her king's arms, ready for the end. I'm sure she would have been more tattered and hurt.
Nevertheless...
This is what I wanted.
I drew a princess of the Autumn Forest, still a pristine white.
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2024.
As we look forward to the upcoming Part 2 Chapter 7,
let's take a look back
at the journey so far to prepare for the final Lostbelt.